This is meant to be the penultimate expansion for the Light and Darkness Saga, but nothing really happens outside of a single loose thread being hastily tied off just as it feels like it’s getting good while a dozen new things are introduced. The narrative of the Lightfall campaign feels like a filler arc in a serialized television show. After a fantastic 11-hour ride with one of my friends through the Legendary campaign, I was left feeling… conflicted. This launches into Lightfall’s roughly 8-hour-long campaign, depending again on the difficulty you choose with which to play it. The enemy has learned that a mysterious artifact known as the Veil is hidden there, and we’re going to have to get to it before they do. While we lose the fight, we follow the fleet to its new destination: Neomuna. They’re here to take out the Traveler once and for all as they once tried back in the Collapse, the seminal moment responsible for the creation of the Destiny universe as we know it today. Lightfall kicks off with a bang The Witness and its Black Fleet have arrived at our doorstep immediately following the conclusion of the Season of the Seraph. While it doesn’t quite manage to reach the same stratospheric heights as its predecessor, Destiny 2: Lightfall is still an excellent expansion for Bungie’s titanic Action-MMOFPS. Bungie came out swinging with another killer year of marketing, promising that Lightfall would be akin to that of an over-the-top 80’s action movie, both in tone and gravitas. Last year I said my biggest concern going into the future of Destiny 2 was whether Lightfall could live up to what the team at Bungie was able to accomplish with The Witch Queen.
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